Tekken 8
Tekken 8 is a fighting game based on Unreal Engine 5 and produces beautiful visuals. Some of the environments could be better, but the fighters look great. The game helps less experienced fighting game players get started with a simple special attack system, allowing everyone to use Tekken 8's most exciting attacks. For many players, the fighting game revolves around individual matches against each other, and this is of course possible in Tekken 8, but the game also continues the story around the Mishima/Kazama family. The game also has a well-functioning online mode that connects players via what looks like an online gaming hall as a hub. Overall, Tekken 8 is the most worthy next chapter in the long-running series.
Sometimes I feel jealous of my colleagues. Those who write about TVs, smartphones or video cards usually get similar products. One phone is not like another, but they all have a screen, battery, processor, antennas, etc. very clear. The gaming world is like a painter's canvas; There are countless colors in different shades. Maybe you know a few of them well, some of them just a little bit, but the rest? This is exactly the problem with gaming. If you want to know all types in equal depth, you need more than 24 hours a day. Anyway, there's a lot to say: I know very little about fighting games.
It's not because I never played them. In fact, my life as a gamer includes a number of games in which I've played an incredible amount of games, including the first Mortal Kombat games, Street Fighter II: Champions Edition on the Mega Drive, and Tekken 3 on the first PlayStation. But while for some players this is the basis for an undying passion for fighting games, I've lost interest a bit over the years. Every now and then, Mortal Kombat or Soul Calibur would come along, but I was no longer a real fighting game player. So it is not possible for me to classify Tekken 8 as a fighting game compared to other games of this genre.
Why is this important? Well, it helps to know my point of view. Fighting games are games in which hardcore players usually have one “main” character. Dozens of hours are spent discovering and learning the ins and outs of this character. We're talking about a level of control I've never had before in a game like this. My level is pretty much like this: I press buttons at random, occasionally discovering special moves or combos that are useful and then figuring out how to use them in a targeted way; This is where the depth stops. This is a bit of an exaggeration, of course, but the point is that it's often the finer details that determine where a fighting game ends up in the eternal ranking of fighting games. I don't see or feel those little details and nuances. What I can say is whether this game is still doable and fun for less talented players, or for players who, like me, don't feel like or don't have the time to delve into the characters' move sets.
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