If you have a PlayStation 5 or Xbox Series X | S, you can play The Matrix Awakens: Experience Unreal Engine 5. This ‘experience’ of the new version of Unreal Engine is very cool and Epic Games should do it digital foundry Let us know the details that apply to this technical demo.
The area of ββthe city for sale is 4138 x 4,968 km. 45,073 cars are parked and 38,146 cars are on the road. They all have damage model.
All the buildings that can be found in the city are made of millions of polygons. This means that billions of polygons were used for all constructions. These and more impressive stats from The Matrix Awakens are below:
- At 4,138 km in width and 4,968 km in length, the city is slightly larger than the size of downtown Los Angeles
- The city covers an area of ββ15.79 square kilometers
- The circumference of the city is 14,519 km
- There are 260 kilometers of roads in the city
- There are 512 km of piers in the city
- The city has 1,248 intersections
- There are 45,073 cars parked, of which 38,146 are drivable and indestructible
- There are 17,000 destructible road simulated traffic vehicles
- 7000 buildings
- 27848 Street side lighting poles only
- 12422 sewer holes
- Nearly 10 million unique and duplicate assets have been created to create the city
- The whole world is illuminated only by the sun, the sky and the substances emitted on the grids. Light sources for tens of thousands of street lamps and headlights are not installed. In night mode, almost all the lighting comes from millions of building windows emitting
- 35000 Infantry MetaHuman simulator
- Average number of polygons? 7000 thousand buildings made up of thousands of assets and the size of each asset can reach millions of polygons, so we have several billion polygons to form only city buildings
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